WP7 Summer Series
I made it to the kick off for the Summer Series for the Silverlight User Group focused on Windows Phone 7. Here were some of the highlights:
Hardware specifications:
- Capacitive Touch: 4 or more contact points
- Sensors: GPS, Accelerometer, Compass, Light, Proximity
- Camera: 5 mega pixels or more
- Memory: 256 MG RAM or more
- GPU: DirectX 9 acceleration
- CPU: ARMv7 Cortex/Scorpion or better
- Resolution: 800 x 480
It supports Silverlight 3+… which means everything in Silverlight 3 is in the phone with two primary differences:
- They optimized the heck of the library as they have the guaranteed GPU which isn’t the case when running Silverlight in the browser.
- Security model is different on the phone… it’s equivalent to “out-of-browser” / “elevated trust”
Misc notes:
- You can not run a Silverlight application in the browser on WP7
- You have access to storage
- Everything installed on the phone MUST be installed through the MARKETPLACE
- Tools are free
- You can install the Windows Phone Developer Tools along side your current installation
- Emulator is an EMULATOR, not a simulator, it’s the real thing
- Emulator supports landscape mode
- You have full debugger support
- Can just plug in a phone and debug on it
- Registered developers get 5 free apps and unlimited commercial apps that can be published to the marketplace.
- Split is 70% you and 30% MS and providers on app sales
- You can write your own subscription models or advertising engines… anything goes… except working around marketplace for application updates
The new bits are out. I managed to complete my first WP7 application.
